CS 10–32 2010–2026

Changelog

Every gameplay difference between today’s Earth Empires and the original Earth: 2025 — merged across all Change Sets, with newer sets overriding older ones.

Legend Active Modified later Reverted Server-specific
01

The Net Difference

What you notice if you last played Earth: 2025 and logged in today.

merged state · CS ≤ 32

Attacking & Combat

  • Deterministic breaks. Random success-factor gone — hitting the break always succeeds. (CS26)
  • Gaussian gains curve. Landgrab returns smooth NW-ratio curve; perfect matching peaks ~6.8%. (CS11)
  • Medical tech helps offense. Successful non-missile attacks suffer reduced losses scaled by med tech. (CS27)
  • GS steals, doesn’t burn. Guerrilla strikes pilfer food/money/tech/oil; production drops below 80% pop. (CS12)
  • No fast-hitting penalty. Fast DR I/II, ramping damage, NW loss tax all tried and removed. (CS10→CS16)
  • Return caps. All attacks cap loot at 10% of your stock per resource; land at 10% of built acres. (CS18/19)

Diminishing Returns

  • Half-life decay. DR decays continuously: 18h half-life; hits >72h vanish; c2c 168h window. (CS15)
  • Express differs: 8h half-life (6–12h). (CS15)
  • Strength-blind. DR no longer scales with attacker-vs-defender strength. (CS30)
  • End-of-round tightening gone. CS9 humanitarian squeeze removed. (CS28)
  • Spy DR visible in Military Spy results. (CS28)

Land Grabs & Ghost Acres

  • Type-1 ghost cap by units sent. Final formula (CS32): 20 × ALL_OFFENSIVE_POWER_MODIFIERS × (troops+jets+tanks) ÷ LAND_OF_ATTACKER Every modifier stacks: weapons tech & PS (CS27), govt mods (CS31), readiness & war-decl (CS32). Unreduced DR applies — 0 after 13th hit.
  • FFA included now. Old exemption removed 2014 ended. (CS17→CS32)
  • No off-strat baiting. Ghost returns compare total buildings; rainbow-building pointless. (CS21)
  • Drop grabbed land freely on Alliance & FFA (final 25% still locks). (CS28)
  • Auto-demolish. After-turn automation can destroy unwanted grabbed buildings. (Nov 2025)

Private Market & Economy

  • Burn oil for units. 40 oil ⇒ +30t/+25u/+25j/+10k PM stock. (CS17)
  • Bushels cheap to buy: base $100 (was $360); sell price $29 everywhere. (CS27)
  • Tighter spread. Military buy:sell 3.7:1 (was 4:1). (CS29)
  • MBs boost PM regen up to +100% — but no longer move prices. (CS27+CS30)
  • Flat unit expenses. Per-unit military cost ignores NW (E2025 discount gone). (CS25)
  • Oil on Classic PM — $400 buy / $60 sell, mil-tech boosted. (CS27)
  • Standing orders share fairly. Goods split evenly across buyers. (CS25)

Spy Operations

  • Market Spy shows standing orders. (CS23)
  • Intel-rich regular spy. Two-column layout with tech % + last-turn time. (CS25/30)
  • Military spy mega-op: Spy DR, spy count, weapons %, GDI costs, missiles, SS-def. (CS28/29)
  • Saved ops persist. Perfect fidelity, clan-wide, never expire — lost on tag switch. (CS25)
  • Destructive ops softened −33% — offset by spy tech scaling. (CS30)
  • Spy tech = cashing tech. 1:1 onto 20% cashing bonus. (CS29)
  • Harmless ops immune to end-round shrink; GDI can op through final 6h. Default “Spy.” (CS21)

Governments & Technology

  • Dictatorship gets +32% building capture (48% → 80%) and +25% offense; −NW/food penalties. (2010)
  • Fascist effectiveness cut to 10% (was 15%). (CS32)
  • Communist: indy 135% (125% Coop), 12% PM commission; boom 2 pts. (CS32/28)
  • Switch freely — govt change no longer voids bonuses. (CS25)
  • Warfare tech starts 0% (was 0.2%). (CS27)
  • Medical: max 50% (was 66.6%), offensive-loss reduction; Coop food savings. (CS25/27)
  • Research alliances: clan ≤40%; non-clan MAX(0.10, 2·ally/techer). (CS21/25)
  • SDI on Coop → guaranteed PS slots (1/15%). (CS27/28)

GDI & Humanitarians

  • Universal GDI on non-clan servers. Everyone permanent, free. (CS30)
  • Retaliation rights: info/steal ops need 1 enemy action; harmful need 2. No NW gates. (CS30)
  • Classic ceasefire 3 days (was 6h). (CS30)
  • Solo-GDI blocks espionage unless you hit aggressor twice. (CS13)
  • GDI free in protection; afterwards per non-CS building. (CS20)
  • Clan GDI (Alliance): 1% GDP defence account, formal clan wars. (2024/CS22)

Restarts & Death

  • No restart bonus on non-clan. E2025 comeback kit survives only clan servers. (CS19→CS25)
  • Clan restarts spawn healthy: max pop & PCI instantly. (CS30)
  • Self-delete lockout: 7d after any attack/op (was 3d, attacks only). (CS30)
  • Search reveals restart’s original country number. (CS19)
  • Dead countries public record. Owner/end-status visible post-round. (CS23)

Bonuses, Premium & QoL

  • Daily login chest: 1st login/day ⇒ 7 turns + 20 acres + pts. (CS25)
  • Infinite-BPT-for-a-turn bonus (16 pts, once/round). (CS29)
  • Purchasable EQ-damage reduction; quakes max 1/500, spare labs. (CS25/17)
  • Advanced Search (28 params, saved ops); Quick Actions. (CS25)
  • Premium economy: Patron/Credits; earn credits by playing. (2020/2026)
  • New countries default 100% spy indy; FA pre-filled. (CS20)

Servers & NPCs — Server-Specific Rules

Classic (ex-Primary)
  • Rename + 80 starting turns for your first country (CS30)
  • Oil on private market (CS27)
  • All-in GDI; 3-day end-of-round ceasefire (CS20/30)
  • Pacts disallowed (2014)
Express
  • Fast clock: 8h DR half-life; 360(360) turn storage
  • Initial-bonus-turns server setting (CS21)
  • Planned Strike cooldown 4h (CS20)
  • Pacts disallowed (2014)
Cooperation (new 2024)
  • Co-op rounds; trade pacts legal, FA banned (CS27)
  • No SS sliding-loss penalty (CS27); med tech saves food (CS27)
  • Min ally tenure 12h (CS29); Commie 125%
  • SDI⇒PS slots; warfare tech = $500k NW trophies (CS27)
Alliance
  • 250 NPCs, running mainline NPC AI (CS29/31)
  • Home of Clan GDI & clan wars (2024)
  • Freshly-grabbed land drops legal again (CS28); final-25% drop lock stands (CS23)
FFA
  • NPC ratio 2.0 per player country, Express-style (CS25/29)
  • Ghost-unit cap now applies (CS32)
  • No min-jet sends; land-trading haven
Conquest (new 2026)
  • No clans allowed — successor to Tournament’s niche
  • First round began May 2026
  • Tournament server retired from rotation

All servers: NPCs are highlighted yellow in in-game search results and on score pages (CS23).

Features Removed Since Earth: 2025

Things E2025 veterans will look for and not find.

Vacation mode (CS30)
Random attack success factor (CS26)
Fast DR systems I & II (2014)
Ramping special-attack damage (CS10)
Relative-NW military loss tax (CS16)
12h / 18h bonus turns (CS25)
Free-GDI bonus purchase (CS30)
“Buy PM regardless of price” pref (CS30)
Leaderboard privacy option (2021)
Off-strat building grab bonus (CS21)
End-round humanitarian squeeze (CS28)
72h spy-op auto-expiry (CS25)
2-billion-networth cap (2010, +corruption)
Turn-based bonus system (2011 → points)
Military Sanctions (admin tool) (2021 → suspended 2022)
Charity-for-credits program (2026)
02

Full Change Set Timeline

Every numbered set plus pivotal unnumbered patches. Expand any card for detail and supersession notes.

  1. CS 10 Attack overhaul: revert ramps, add fast-hit penalty

    Reverted the pre-existing ramping special-attack damage system.
    • Added Fast-DR: defender losses shrink ~0.7%/sec under rapid specials (superseded by half-life model, then removed entirely).
    • Relative-NW military-loss multiplier (cube-root) — removed in CS16.
    • Build costs retuned to 3·max(1,land−750)^1.03+1500reverted in CS17.
    • Restarts retain 20% of tech (still true on servers where restart aid exists).

  2. CS 11 Gaussian NW/NW gains curve
    Piecewise returns curve replaced with a gaussian. Matched-NW peak trimmed ~7.5% → ~6.8%; sub-1.0 ratios skewed outward so being smaller in a war pays relatively better; slight positive slope above parity. Still the live behavior.
  3. CS 12 Major combat rework: pop-production, GS theft, BR nerf
    Production scales with population below 80% max (floor 20%) — crippling matters. LIVE
    GS steals food/money/tech/oil (~0.05% peak) instead of destroying food. LIVE
    BR CS-destruction halved (later re-tuned repeatedly: CS16 → CS22 → current 0.01% line).
    • Fast DR Type II (anti-second-kill spacing) — removed June 2014.
    • GS/BR minimum returns ramp with server age at reset. LIVE
    • Restart CS/money formulas adjusted (turns·3⁄40 / turns·4000) — later folded into CS15/16/19 values.
  4. CS 13 Solo-GDI espionage shield; OA/TA ban on solo servers
    GDI on Primary/Express blocks hostile espionage unless you’ve struck the aggressor twice. Offensive & trade allies outlawed on both solo servers. Espionage shield LIVE; ally ban LIVE (Classic regained trade pacts only via CS27-Coop-style mechanics elsewhere — solo servers remain pactless).
  5. Change Set 14 — no public announcement thread located; folded into CS15 window.
  6. CS 15 Half-life DR + restart aid rework + AB/BR trim
    Half-life DR (18h ± oversend, 12–24h clamp; Express 8h; 72h memory; c2c 168h) — LIVE backbone.
    • Restart aid: multi servers 20%/single 40% + 0.06%/defend, floors lowered, PS-units & defends bugfixed — values later re-based in CS16/19.
    • AB/BR building destruction 0.4343% → 0.33%; min CS destroyed 1 → 0 — superseded by CS22 percentages.
    • 1-in-10 chance hits restored for specials. LIVE
  7. CS 16 FastDR deleted; ghost-acre unit cap born; BR tuned
    Fast DR removed completely — kill-speed penalties end. LIVE
    Type-1 ghost-acre cap introduced: 1 ghost per (land/20) units sent — formula enriched CS27→CS32.
    • CS10’s relative-NW loss penalty deleted.
    • BR building loss halved, CS loss −60% — numbers re-tuned in CS22.
    • Restart base kept 20% (non-FFA) with market goods tracked separately at 50% — replaced by CS19 flat 25%/50%.
  8. PATCH Logout bonus change
    Reworked offline-time bonus accrual — eventually obsoleted by CS25’s single daily-login award.
  9. CS 17 Burn oil for units! Build-cost revert, quake softening
    Oil burning on PM: 40 oil → 30t/25u/25j/10k units. LIVE
    • Build cost reverted to classic 3·land+1500. LIVE
    • Ghost-unit cap scrapped for FFA/multi servers — exemption re-abolished in CS32.
    • Earthquakes: 1 building max per 500 (from 300). LIVE
  10. 2015 – mid-2019: infrastructure era (HTTPS, forum merger, market-info rollout, captcha waves). No numbered gameplay sets.
  11. CS 18 The 10% world: universal return caps; restart bonus benched
    • All attack types: returns capped at 10% of attacker’s holdings per resource (buildings, tech, money, food, oil), each type independent; for tech, based on individual techs the attacker possesses. LIVE
    • Land returns keyed to 10% of attacker’s built buildings (Nov 2019 feedback → CS21 total-buildings normalization). LIVE
    Restart bonus disabledre-enabled with new math in CS19.
  12. CS 19 Specials get total-acres returns; restart bonus reborn
    • AB/BR building returns keyed to 10% of attacker’s total built acres (fixing per-type weirdness). LIVE
    • Restart bonus returns: defends irrelevant, flat 25% on-hand / 50% market, origin # searchable — non-clan servers stripped of it in CS25.
    • Spy op dropdown defaults to “Spy.”
  13. CS 20 Default-GDI era begins on solo servers
    • New countries default indy = 100% spies. LIVE
    GDI free in protection; afterwards charged per non-CS building. LIVE
    Express & Primary start inside GDI (leave-before-final-6h, no rejoin); −10% GDI gains penalty abolished there. Superseded/extended by CS30 universal GDI.
    • Express: 4h/6h bonus turns removed; PS cooldown 2h → 4h; first NPC overhaul wave.
  14. CS 21 Anti-offstrat ghosts, tech-leech nerf, sanctions debut
    • Non-clan servers: ghost returns compare total buildings — off-strat rainbow baiting dead; 10% rule stands. LIVE
    • AB/BR return formula normalized across defender building mixes. LIVE
    Tech-leech nerf: MIN(1, MAX(.10, 2·ally_tpt/techer_tpt)). LIVE
    • Harmless ops immune to end-round humanitarian squeeze; GDI ops through final 6h (Classic/Express). LIVE
    • Military sanctions tooling ships; Premium spy estimator respects spy DR; initial-bonus-turns setting created.
  15. PATCH Military Sanctions: introduced & eliminated

    Announced Apr 9, 2021 (Slagpit): admin-only tool to restrict repeat griefers on Express, Primary & Tournament servers. Sanctioned accounts could be deleted, forced into GDI, and blocked from attacking/spying first. Explicitly exempted clan servers.

    Suspended Jun 4, 2022 (Primeval): “primarily due to technical and conceptual enforcement challenges.” Never widely applied; superseded by CS30’s universal GDI on non-clan servers. DEAD

    ▸ announcement · ▸ elimination

  16. CS 22 Expense curve rewrite; CS-destruction slash; Clan GDI 2.0
    • Expenses multiplier → 36/(24+ln(NW+100k))flattened to constant in CS25.
    • CS destruction slashed: AB .2389→.10, BR .04→.01, CM .0022→.0011 (% lines). LIVE
    Clan GDI rework (Alliance): 1%-GDP defence account, 48h war declarations, surrender spoils incl. stocked goods, declare-victory at 5× TNW. LIVE
    • Grabbing-return phase changes (Nov 2019 → CS18/CS21) finalized.
  17. CS 23 Late-set land-drop ban, NPC highlighting, Market Spy upgrade
    Clan-based servers only: countries cannot drop land during the final 25% of the round — aimed at FFO/destock farming; exemption (added after feedback) for countries <24h old incl. restart bonuses. LIVE
    • All servers: NPC countries highlighted in yellow in in-game search results and score pages. LIVE
    Market Spy op now reveals the target’s standing public-market orders. LIVE
    • Dead-country transparency: the “allow others to see past countries” preference is overridden for dead countries — anyone can view owners/end-status of all dead countries once a round concludes (closes anonymous-suicide loophole). LIVE
    • Rollout: standard reset schedule, first live on rounds starting after Apr 17, 2024.
  18. Change Set 24 — deliberately skipped by devs.
  19. CS 25 QoL mega-set: daily chest, advanced search, spy-op 2.0, flat expenses
    Daily first-login: 7 turns + 20 acres + points (kills 12h/18h bonuses). LIVE
    Advanced Search (28 params, saved-op powered); standing orders split evenly among buyers. LIVE
    Spy ops 2.0: advisor-format intel w/ tech %, Calc SS Def In Turrets, perfect saved copies, clan-shared, no 72h expiry. LIVE
    • Med tech cap 66.6% → 50%; expenses per-unit flattened (no NW term); EQ spares labs; EQ-shield bonus item. LIVE
    • Govt switch preserves bought bonuses; clan research-alliance lab-disparity 40% rule; FFA NPCs → Express style @3.5/country. LIVE
    Restart bonus removed on non-clan servers. LIVE
    • Same season: Quick Actions buttons ship (Jul 2024).
  20. CS 26 Random success factor deleted — breaks are exact
    Removes the hidden RNG on non-missile attack success. Oversending past the break is officially pointless on Primary, Express, Cooperation, Alliance & FFA. LIVE
  21. CS 27 $100 bushels, MB regeneration, med-tech offense, pact turns
    • Bushel PM buy $360 → $100; Express sells at $29 to match. LIVE
    MBs boost PM regeneration linearly to +100%. LIVE (price side later stripped by CS30)
    • Warfare tech opens at 0%; med tech cuts attacker losses on successful hits. LIVE
    Trade pacts ⇒ bonus turns per 1000 turns played by pact allies — replaced in CS28 by flat per-day-per-ally.
    • Ghost-unit formula gains weapons-tech & PS terms. extended CS31/32
    • Clan servers: capture checks total buildings. Coop: SS penalty axed, pacts legal, BPT 8→16, warfare/missile NW trophy $500k, SDI→PS tiers. Classic: oil joins PM.
  22. CS 28 Humanitarian squeeze repealed; land-drop freedom; pact simplification
    • CS9’s end-of-round humanitarian tightening removed. LIVE
    Spy DR revealed in military spy results. LIVE
    • Pact bonus → flat +1 turn/day per active ally (overriding CS27). LIVE
    • Alliance & FFA: drops of freshly grabbed land legal again (final-quarter lock persists). LIVE
    • NPC trims: Alliance 350→300; FFA 3.5→2.5. Coop: Commie boom 2 pts; spy-tech cashing synergy debuts; SDI→guaranteed PS brigade slots per 15%.
  23. CS 29 PM spread tightened; military spy becomes encyclopedia; NPC diet
    • Military buy:sell 4:1 → 3.7:1 (jets $48→$52; turrets $52→$56). LIVE
    Military spy supercharged: +spy count, weapons %, ally/GDI costs, missiles, SS-def estimate. LIVE
    Spy tech feeds the 20% cashing bonus 1:1 — all servers. LIVE
    • NPCs: Alliance →250; FFA →2.0/country. Coop ally-minimum 72h→12h.
    • Clan servers: Commie boom 2 pts; Infinite-BPT-for-a-turn bonus (16 pts, once/round). LIVE
  24. CS 30 Big one: universal GDI, vacation deleted, DR de-linked, Classic renamed
    DR ignores relative strength of attacker vs defender. LIVE
    Vacation mode removed. Free-GDI purchase option removed. LIVE
    GDI rebuilt on non-clan servers: membership universal & free; retaliation-op ladders (1 action ⇒ info/steal; 2 ⇒ harmful); Classic ceasefire 6h→3 days. LIVE
    MBs stop pricing bushels/oil (regen buff survives); “always buy PM” pref deleted. LIVE
    • Destructive spy ops −⅓ damage, spy-tech scaling added (full 9-op list). General spy shows last-turn time. LIVE
    • Self-delete lockout 3d→7d incl. ops; clan restarts spawn at max pop & PCI. LIVE
    • Primary → Classic; first country gets 80 turns; per-good PM return-hour control; steal-op returns patched for Coop mid-cycle.
  25. CS 31 Government mods enter ghost math; Alliance NPC brain upgrade
    Type-1 ghost unit calc folds in govt military-strrength bonuses/penalties (Republic sends more, Dictatorship less — mirrors weapons-tech handling). Alliance NPCs migrate onto the mainline codebase (smarter tech buys; commie indies build out). LIVE
  26. CS 32 Ghost formula finalized; Fascist trimmed; Commie taxed; FFA capped
    All offensive power modifiers (readiness + war-declaration included) now feed the type-1 ghost unit equation — see formula in Current State. LIVE
    • Ancient govt-bonus plumbing retired; changesets now authoritative. Fascist effectiveness 15%→10%; Commie indy 125% Coop / 135% elsewhere. LIVE
    • Non-clan servers: Commie PM commission 10%→12%. LIVE
    • FFA loses its ghost-cap exemption (closing the CS17 loophole). LIVE
  27. EXTRA Beyond the numbers: servers, bots & meta (2024–26)
    Cooperation server launches (Jun 2024) — cooperative rounds, its own ruleset.
    • After-turn automation: auto-destroy grabbed buildings (Nov 2025).
    • NPC turn-playing auto-restarts — near-zero bot downtime (Jun 2025).
    FFA Control Panel overhaul + premium feature (Apr 2026).
    Conquest server debuts May 2026 — no clans, Tournament successor.
    • Premium credits earnable via play (2026); weekly forum bonus now rewards reading, not posting (2025).
    • ghqnet.com delisted from API/spy-upload ecosystem (Dec 2025).
03

Foundation Layer

Early divergences from E2025 that predate the Change Set numbering scheme — verified against the original announcement threads.

Governments & Tech Feb–Aug 2010

  • First government rebalance (Feb 28, 2010): Fascist oil bonus 50%→+75%; Communism gains +35% market sale size (33.75% of goods per sale); Theocracy tech penalty eased −50%→−35% and gains +50% max population; Democracy’s +10% max-tech bonus reinstated.
  • Tech maxes raised (Feb 27, 2010): Industrial 140%→160%, Agricultural 220%→230%, Business & Residential 175%→180% — explicitly to extend indie viability deeper into sets.
  • TPT formula restored (Aug 2010): coefficient 0.13→0.17, reverting to the 2001-era Swirve formula. Server details internally tagged it “changeset 3” — the only pre-numbering-era changeset label on record.
  • Missile cap relaxed: 1 per 250 acres (was 1 per 200), min 10 (Feb 2010).

govt rules ▸ TPT ▸

Economy & Market Feb–Oct 2010

  • Military-expense divisor 40M→200M (Feb 27, 2010) — the (1+NW/200M) multiplier that CS22 rewrote and CS25 flattened to a constant.
  • Food consumption ≈3×: troops/jets/turrets 0.00042→0.001 bushels/turn, tanks 0.0012→0.003, spies 0.0018→0.005, pop →0.030 (Feb 2010).
  • Mil-tech reversal (Sep 1, 2010): military tech now raises PM sell prices via the inverse factor (90% tech ⇒ +11%) instead of lowering them; buy prices untouched. Killed reseller downsides; bushel base $32 era.
  • Cheapest-market routing (Aug 28, 2010): public-market buys auto-fill from PM when cheaper, commissions included; opt-out preference added.
  • Default tax rate set to 35% (Oct 7, 2010) — the derivative-proven optimum at typical food prices.
  • Bonus system debuts (Aug–Sep 2010): 2 turns per daily vote across three game directories, paid to every live country on all servers — ancestor of today’s points & login chest.
  • Points replace turns in the bonus system (Feb 2011); weekly forum-post bonus (4 pts) added Mar 2011; weekly reward shifted to reading (not posting) 2025.
  • Bonus points expire after each round (Nov 2013); can’t stockpile across resets.

mil-tech ▸ PM routing ▸ tax ▸ bonuses ▸

Combat, Spies & Servers May–Oct 2010

  • CS destruction bugfix (Apr 7, 2010): AB/BR/CM CS-destruction values were set too low in the game code; corrected and pushed immediately to all servers. superseded by CS22 lower values
  • Ghost acres re-introduced — E2025 had removed captured-building generation from grabs; EE brought it back as a core mechanic; later capped by CS16+CS27+CS31+CS32.
  • Fresh-grab drop floor (May 20, 2010): can’t drop below land grabbed in the last 72h (Express tightened to 24h in Oct) — the rule CS28 later partially repealed.
  • SS/PS readiness loss scales with gains vs your own land — anti land-thin multi-hitting (May 2010).
  • $2B cash & food caps abolished → 0.1% corruption above $2B, ceiling 264 (Express first; FFA May 2010; other servers followed).
  • Harmless ops immune to spy DR and don’t feed it: spy, market, military, alliance spy (Feb 2010).
  • Self-delete added to preferences; 24h vacation re-entry lockout (May 2010).
  • Express overhaul (Oct 18, 2010): 360(360) turn storage, late-start cap 72(0), PM sale size 45% (Commie 60%) with player-set market hours, oil on PM $300/$30, pub tech floor $500→$1000, 100 spy ops/day, FA & war declarations banned, min ally tenure 24h, bomb banks steal cash too, and GDI rebuilt as a suicider shield ($5/acre, set-long, protection-only entry, restricted op list until struck twice).

may changes ▸ express ▸ feb changes ▸

Combat & Spy Foundations 2011–2014

  • Bonus points replace stored turns; weekly forum-post points (2011).
  • Spy DR rolls on rolling 24h window; grouped normal-op logic (Nov 2011).
  • Shared spy-ops infrastructure for hosting sites (Jun 2011); saved in-game spy op archive (Mar 2012) — ancestor of CS25’s system.
  • Spy DR halved; land/land op penalty 3×→6×; self-delete rules (Aug 2012).
  • New special-attack engine (GS/BR/AB) shipped to Team & beyond (2012–13).
  • Sell-all buttons (2011); market en-route visibility all servers (Sep 2014).
04

Primary Sources

Unofficial fan compilation · Game state verified through Change Set #32 (Apr 2026) · Earth Empires © its respective owners