Republic SIG Farmer

Lazy SIG Farmer

Contributors: Makinso, mdevol, LittleItaly (02/27/12)

Starting Off

Start looking for Allies

For this or any other strat there are some important alliances that you always want filled.

  • Defensive Alliance — Always try to fill both of your Def Alliances before you come out of protection.
  • Intelligence Alliance — Try to ally with fellow SIG members.
  • Research Alliance — Find 3 Research Allies right away. You don't need to accept those alliances ingame until right before you start teching to save costs.

For the Following Turns, Explore and Sell Food as Needed

Regular Block Explore

The First Block Explore

  • -Explore for 50 Turns (exploration will probably be stopped) to double your land to ~3800 acres
  • -Build 120 Indy (420 total indy)
  • -Build 300 Farms (1650 total farms)
  • -If your land is less than 3650 acres, explore 1 more turn. Continue until your land is between 3680 - 3720 acres.
  • -Build the rest of your unused land (about 1350 acres) as Research Labs
  • -Save your remaining turns

The Second Block Explore

  • -Explore for 126 Turns (this should take you to around 7300 acres)
  • -Buy up too 5k Troops, 75K Turrets and 10k Tanks after block exploring
  • -CONVERT BACK TO MONARCHY!! Rebuild all construction sites you lose in the process
  • -Build empty land as Research Labs
  • -Destroy all farms and build them into labs. Remember to buy food at some point.
  • -If you run out of money, tech some bus/res/agri to sell on public to fund rebuilding for the next day.
Block Explore with Bonus Turns

Get close to 1977 acres without going over

The First Block Explore

  • -Explore for 42 Turns @ 47 acres explore rate
  • -Build 120 Indy (420 total indy)
  • -Build 300 Farms (1650 total farms)
  • -Get close to 3902 acres without going over.
  • -Build the rest of your unused land (about 1505 acres) as Research Labs
  • -Save your remaining turns

The Second Block Explore

  • -Explore for 134 Turns @ 28 acres explore rate (this should take you to around 7700 acres)
  • -Buy up too 5k Troops, 75K Turrets and 10k Tanks after block exploring
  • -CONVERT BACK TO MONARCHY!! Rebuild all construction sites you lose in the process
  • -Build empty land as Research Labs
  • -Destroy all farms and build them into labs. Remember to buy food at some point.
  • -If you run out of money, tech some bus/res/agri to sell on public to fund rebuilding for the next day.

Teching Phase

Get your techs up too the following levels.

Technology Desired Tech Level Tech Needed
Military87.5%60,000
Business160%70,000
Residential160%70,000
Agricultural227%190,000
Industrial150%90,000
Spy141%90,000
SDI75%90,000
Total660,000

Tech around 12.5K extra Bus/Res/Agri tech to sell on public market for your conversion.

Cancel all research pacts and put up that extra tech for sale.

Converting to Farmer

Stocking

Here are some goals to keep in mind for a day 17 - 18 war.

Rely on SOL leadership for war dates, and observe saved turn status to decide whether or not you should get to 9k land.

If you are going for a later war around day 19 - 22 keep these goals in mind.

Rely on SOL leadership for war dates, and observe saved turn status to make these decisions.

Switching to Either a Dict or Tyranny + Hitting and Wargaining

To grow as a dict you need to grab the enemy, and with its +32% bonus building capture rate, it is the best government to gain land.

Here's a few tips for effectively grabbing/growing: