Starting Off
- -Set Tax to 35%
- -Set Indy Production to 100% Spies
- -Sell 100 Troops and 100 Food on the Private Market
- -Switch Government to Republic
- -Save Bonus Points to use for Block Exploring if you aren't using points for something else.
Start looking for Allies
For this or any other strat there are some important alliances that you always want filled.
- •Defensive Alliance — Always try to fill both of your Def Alliances before you come out of protection
- •Intelligence Alliance — Always try to fill both of your Intel Alliances before you come out of protection
- •Research Alliance — Find 3 Research Allies right away. You don't need to accept those alliances ingame until right before you start teching to save costs.
For the Following Turns, Explore and Sell Food as Needed
- -Build 20 CS (10 bpt)
- -Build 40 Farms (40 total)
- -Build 20 CS (15 bpt)
- -Build 60 Farms (100 total)
- -Build 20 CS (20 bpt)
- -Build 100 Farms (200 total)
- -Build 20 CS (25 bpt)
- -Build 100 Farms (300 total)
- -Buy 1k Turrets and 100 Tanks coming out of protection
- -Build 20 CS (30 bpt)
- -Build 90 Farms (390 total farms)
- -Build 90 Indy (90 total indy)
- -Build 20 CS (35 bpt)
- -Build 175 Farms (565 total farms)
- -Build 20 CS (40 bpt)
- -Build 120 Indy (210 total indy)
- -Build 80 Farms (645 total farms)
- -Build 20 CS (45 bpt)
- -Build 90 Indy (300 total indy)
- -Build 180 Farms (825 total farms)
- -Buy to: 5k Troops, 20k Turrets, 5k Tanks
- -Build 20 CS (50 bpt)
- -Build 250 Farms (1075 total farms)
- -Build 20 CS (55 bpt)
- -Build 275 Farms (1350 total farms)
- -Build 20 CS (60 bpt)
- -You should have — 220 CS, 1350 Farms, 300 Indy — Close to 1900 total acres
Regular Block Explore
The First Block Explore
- -Explore for 50 Turns (exploration will probably be stopped) to double your land to ~3800 acres
- -Build 120 Indy (420 total indy)
- -Build 300 Farms (1650 total farms)
- -If your land is less than 3650 acres, explore 1 more turn. Continue until your land is between 3680 - 3720 acres.
- -Build the rest of your unused land (about 1350 acres) as Research Labs
- -Save your remaining turns
The Second Block Explore
- -Explore for 126 Turns (this should take you to around 7300 acres)
- -Buy up too 5k Troops, 75K Turrets and 10k Tanks after block exploring
- -CONVERT BACK TO MONARCHY!! Rebuild all construction sites you lose in the process
- -Build empty land as Research Labs
- -Destroy all farms and build them into labs. Remember to buy food at some point.
Block Explore with Bonus Turns
Get close to 1977 acres without going over
The First Block Explore
- -Explore for 42 Turns @ 47 acres explore rate
- -Build 120 Indy (420 total indy)
- -Build 300 Farms (1650 total farms)
- -Get close to 3902 acres without going over.
- -Build the rest of your unused land (about 1505 acres) as Research Labs
- -Save your remaining turns
The Second Block Explore
- -Explore for 134 Turns @ 28 acres explore rate (this should take you to around 7700 acres)
- -Buy up too 5k Troops, 75K Turrets and 10k Tanks after block exploring
- -CONVERT BACK TO MONARCHY!! Rebuild all construction sites you lose in the process
- -Build empty land as Research Labs
- -Destroy all farms and build them into labs. Remember to buy food at some point.
- -If you run out of money, tech some agri to sell on public to fund rebuilding for the next day.
Teching Phase
Get your techs up too the following levels.
- •Agricultural Tech: 205% - 220%
- •Weapons Tech: 140% - 145%
- •Spy Tech: 120%
- •Military Strategy Tech: 125% - 135%
- •SDI Tech: 75% - 80%
Depending on when you need to be fully prepped for war determines to either go on the low end or high end of the tech percents.
Tech around 10 - 12.5K more Agri tech to sell on public market for your conversion.
When teching is done, cancel all research pacts and sell the 10 - 12.5k Agri tech on the market for a decent price to fund your conversion.
Converting to Farmer
- -Tear down all labs at once so the empty land can make extra bushels.
- -Build industrial complexes untill you have ATLEAST 850.
- -Building farms on the rest of the empty land.
- -Start selling food on private to fund the conversion.
Stocking
- -Sell food on private if bushels are below $32 on the public market.
- -Start buying oil
Here are some goals to keep in mind for a day 17 - 18 war.
- •Cash: 150m - 300M on hands
- •Food: none on hands
- •Oil: 500k - 1M on hands.
If you are fighting a war around this period I suggest you do small block explores between 75 and 85 turns then build up that land the next day. This way it will be harder to be caught pants down whilest saving turns.
If you are going for a later war around day 19 - 22 keep these goals in mind.
- •Cash: 400m - 750M on hands
- •Food: none on hands
- •Oil: 1m - 2m on hands.
If warring even later, do atleast one more 126 turns block explore before you stock. Rely on SOL leadership for war dates, and saved turn status to make these decisions.
Switching to + Hitting and Wargaining With a Dict.
At first, let the techers do the breaking. You should midbreak/finish for at least 3 days so you can stock more oil and military. When techers start losing there stocks, it will be your time to shine as breaker. Of course if you can afford to go big early, go big early!!!
Dictators rarely fire missiles because of its two turn attack, and that is why we researched spy tech instead of warfare tech. For readiness, spy the enemy for WCLs.
To grow as a dict you need to grab the enemy, and with its 48% bonus building capture rate, it is the best government to gain land.
Here's a few tips for effectively grabbing/growing:
- •Always grab a farmer to gain more farms. For instance grabbing a techer would give you labs.
- •Regain readiness by building the land, but dont grab too much or else it will weaken your techs too much.
- •Search for countries half your networth or bigger that have been hit 1 - 2 times max. Try doing 2 grabs a day 1 SS 1 PS at the end of your turns.
- •Try keeping around 15% industrial complexes at all times to support your spying for readiness and growth by grabs.