Dictator Farmer

Maki Dict/Farmer

Contributors: Makinso, LittleItaly (12/28/11)

Starting Off

Start looking for Allies

For this or any other strat there are some important alliances that you always want filled.

  • Defensive Alliance — Always try to fill both of your Def Alliances before you come out of protection
  • Intelligence Alliance — Always try to fill both of your Intel Alliances before you come out of protection
  • Research Alliance — Find 3 Research Allies right away. You don't need to accept those alliances ingame until right before you start teching to save costs.

For the Following Turns, Explore and Sell Food as Needed

Regular Block Explore

The First Block Explore

  • -Explore for 50 Turns (exploration will probably be stopped) to double your land to ~3800 acres
  • -Build 120 Indy (420 total indy)
  • -Build 300 Farms (1650 total farms)
  • -If your land is less than 3650 acres, explore 1 more turn. Continue until your land is between 3680 - 3720 acres.
  • -Build the rest of your unused land (about 1350 acres) as Research Labs
  • -Save your remaining turns

The Second Block Explore

  • -Explore for 126 Turns (this should take you to around 7300 acres)
  • -Buy up too 5k Troops, 75K Turrets and 10k Tanks after block exploring
  • -CONVERT BACK TO MONARCHY!! Rebuild all construction sites you lose in the process
  • -Build empty land as Research Labs
  • -Destroy all farms and build them into labs. Remember to buy food at some point.
Block Explore with Bonus Turns

Get close to 1977 acres without going over

The First Block Explore

  • -Explore for 42 Turns @ 47 acres explore rate
  • -Build 120 Indy (420 total indy)
  • -Build 300 Farms (1650 total farms)
  • -Get close to 3902 acres without going over.
  • -Build the rest of your unused land (about 1505 acres) as Research Labs
  • -Save your remaining turns

The Second Block Explore

  • -Explore for 134 Turns @ 28 acres explore rate (this should take you to around 7700 acres)
  • -Buy up too 5k Troops, 75K Turrets and 10k Tanks after block exploring
  • -CONVERT BACK TO MONARCHY!! Rebuild all construction sites you lose in the process
  • -Build empty land as Research Labs
  • -Destroy all farms and build them into labs. Remember to buy food at some point.
  • -If you run out of money, tech some agri to sell on public to fund rebuilding for the next day.

Teching Phase

Get your techs up too the following levels.

Depending on when you need to be fully prepped for war determines to either go on the low end or high end of the tech percents.

Tech around 10 - 12.5K more Agri tech to sell on public market for your conversion.

When teching is done, cancel all research pacts and sell the 10 - 12.5k Agri tech on the market for a decent price to fund your conversion.

Converting to Farmer

Stocking

Here are some goals to keep in mind for a day 17 - 18 war.

If you are fighting a war around this period I suggest you do small block explores between 75 and 85 turns then build up that land the next day. This way it will be harder to be caught pants down whilest saving turns.

If you are going for a later war around day 19 - 22 keep these goals in mind.

If warring even later, do atleast one more 126 turns block explore before you stock. Rely on SOL leadership for war dates, and saved turn status to make these decisions.

Switching to + Hitting and Wargaining With a Dict.

At first, let the techers do the breaking. You should midbreak/finish for at least 3 days so you can stock more oil and military. When techers start losing there stocks, it will be your time to shine as breaker. Of course if you can afford to go big early, go big early!!!

Dictators rarely fire missiles because of its two turn attack, and that is why we researched spy tech instead of warfare tech. For readiness, spy the enemy for WCLs.

To grow as a dict you need to grab the enemy, and with its 48% bonus building capture rate, it is the best government to gain land.

Here's a few tips for effectively grabbing/growing: